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Changes In CFM
Practice?  Man..we talkin bout practice?
Another highly-anticipated and welcomed change in
CFM this year is out with Practice and in with what
Madden is calling "Game Prep."

No longer will you have to suffer through those
tedious practice where the only thing you need
to do is "master" the quickest and easiest way
to earn your XP.  Instead, the good folks at EA
have implemented a system that will allow users
to decide which players earn XP, and how you'd
like to implement the XP.

If you're team is on the cusp of winning, and you
can smell that Lombardi Trophy is right around the
corner, then you'll be able to specifically pinpoint
which players you want to boost "now" by means
of confidence.  If you're a rebuilding team, and have
future plans of hoisting that trophy in a couple of
years, then a long-term building plan is 100% feasible
with this year's setup.

Not only is the short term / long term setup built in,
but you can choose whether you want to spread
the wealth around to many players, or just focus
on a select one or two.

So, it sounds completely realistic that if a team fully
invests in building one player only, then that player
can be turned into a stud in the matter of one season.
But how risky is this?  If an injury strikes, then you're
left holding the bag as your newly formed stud is on
the sidelines.

Being given a set amount of hours to implement XP
and a number of different "Drills" (circa past versions)
with the "RB Challenge," is a fantastic idea.  Giving users
more flexibility and power to build or screw up their team
is what every serious owner wants.

Is it August 26th yet?
Written by chrebet1024



Many Questions Remain
The phrase "Run-Free" is officially now a term used
in a situation of frustration...quite frankly, a curse-word.
"Run-Free" was promised as a way to bring back
ball-carrier moves rather than "swerve" running.
It was not intended to have every outside
run be effective, and that's exactly what
we got with M25.

Tosses, streches, outside zones and oh my god
the offtackle shotgun play worked to over perfection
every play.  The insanity that was the running game
in M25 was too much for some guys to take.

Will M15 have this fixed?  It was, without a doubt, the
biggest issue in the game of 25, and especially in this
pass happy world of the NFL.  Many feel due to the
Seattle Seahawks dominance in 2013, that EA has
"brought back the defense."  I think I can speak
for everybody by saying: "cool."  However, as long
as it is not over powered.  

When one idea, or push on a marketing scheme is
implemented, they tend to take it too far.  Instead of
adding on, they pile on and balance gets destroyed.

Balance is the key word in the world of SIM Madden
gamers, and one that seems difficult for EA and Tiburon
to achieve.  Moving from the ridiculous "pass leads" we
witnessed in M13 to the overpowering running in M25,
can we please have a game that we ALL can feel
proud of?
Written by chrebet1024



First Interactive Experience
With every game release comes new features, and with
every announcement of these features comes skeptics.
Year after year these so-called new features miss and
disappoint.  I'm sure you still don't believe EA that major
changes are coming this season, do you?  Well it's ok
to remain a skeptic after the burn marks on your ass
have repeated every early September for the past decade,
but don't tell EA this, because they are so serious about
the new features that they're introducing what's their
calling their "First Interactive Experience."

When you load up the game this season, you won't be
sent to the game's menu.  Instead, you'll be thrown into
a fictional playoff game between the San Francisco 49ers
and the Carolina Panthers.  From here, EA will express to
you, either the Madden vet or the Madden newbie, exactly
what these changes for M15 are.

Creative director Mike Young said this: "We wanted
to do a better job with on-boarding, bringing in users
that are either coming back to Madden, or first time
playing, or they haven't played in a few years."

Could this turn out to be a pleasant experience for gamers?
Unlikely.  Most will dismiss and get on with the real substance.
Dropping serious Madden Players into a "story-like" tutorial
will get really old, really fast.
Written by chrebet1024



New Features Analysis
Year after year, the people at EA Sports and Tiburon
have created a game which caters more to the realistic
football player, rather than the...um...toolbag. 
Just watch this video for proof...and some kicks:
Hilarious, to say the least.
As we shift now to Madden 15, a few features
are still have many curious about the how the
game will feel overall.

Defensive Player Lock Camera:
This new feature is as ballsy as you're going to see.
In with the new and out with the old is how many
see this feature working.  I could be smashing success,
or a complete disaster.  When a change this drastic takes
place it is very hard to maintain consistency across the board.
Allowing players to lock onto a defensive player at a unique
angle will be something that guys try, but I see this as a feature
that will not be used in really competitive leagues.  Could it
be overpowering?  Sure.  But more than likely it will be too
much change for the regular SIM player to want to deal with.

QB Innacuray:
Ah, now we're talking....or are we?  The feature is perhaps what
has the SIM community most excited about gameplay this season.
But don't hold your breathe folks, as this are has been one of the
tougher things to get right.  Too often in Madden, the incomplete pass
animations are too few and far between.  Instead, Madden 25 relied on
the dropped INT to overwhelm us.  While building a team, players
knew that just about any QB could lead them to success.  Will
this be the case in M15? ...or will getting a top flight QB actually
mean something, just like we see on Sundays.

Audibles / Hot Routes:
Playbooks?  Who cares about playbooks when you can make
a million adjustments before the snap of the ball?  Well, it seems
right now that this will be a little different for M15 as they've tuned
down the responsive time prior to snapping the ball so players
can not make those ridiculous adjustments.  It should make
building your custom playbook a ton more important, and
strategy a lot more critical.

Tackling Mechanics:
Honestly, who knows on this one.  There was some early
worries that the Hit Stick was taken of the game.  Although
this is not the case, tackling will be a bit more complex this
season.  A "Tackle Cone" has been implemented so defenders
can now know when they are in range to decleat that skill
player.  Will defensive gameplay be too overpowered after
the success of the Seattle Seahawks in 2013?  We shall
see as Madden hits stores this Tuesday, August 26th.
Written by chrebet1024



As we near the release day of Madden 15, we cannot
help but feel the anticipation of each day as news
dribbles out of the horse's mouth about the title.
As far as new features go, whether it is the new look
defense, pass inaccuracy, tackling mechanic or
player sense 2.0, Madden 15 looks to have a
promising list of improvements.
Written by chrebet1024



With Madden 15 just around the corner, we all
anticipate each and everyday the news that
comes out regarding the game.  The full player
ratings have been released, and Houston Texans
DE JJ Watt was not cheated with his attributes.
Written by chrebet1024



Strange M15 Commercial Released
There isn't enough liquor in the world
to make this commercial make sense. 
Sure, "It's Madden Season," but do we
need to feel like we just dropped
two tabs of acid as well?
Let's stick with our traditional
gameplay trailers come back with a vengeance. 
With no NFL competition (obviously with EA
holding all rights), EA has gone too far here.  A big
swing and a miss.
Written by chrebet1024














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Current date/time is Thu May 16, 2024 10:48 am